Book Image

Raspberry Pi 3 Cookbook for Python Programmers - Third Edition

By : Steven Lawrence Fernandes, Tim Cox
Book Image

Raspberry Pi 3 Cookbook for Python Programmers - Third Edition

By: Steven Lawrence Fernandes, Tim Cox

Overview of this book

Raspberry Pi 3 Cookbook for Python Programmers – Third Edition begins by guiding you through setting up Raspberry Pi 3, performing tasks using Python 3.6, and introducing the first steps to interface with electronics. As you work through each chapter, you will build your skills and apply them as you progress. You will learn how to build text classifiers, predict sentiments in words, develop applications using the popular Tkinter library, and create games by controlling graphics on your screen. You will harness the power of a built in graphics processor using Pi3D to generate your own high-quality 3D graphics and environments. You will understand how to connect Raspberry Pi’s hardware pins directly to control electronics, from switching on LEDs and responding to push buttons to driving motors and servos. Get to grips with monitoring sensors to gather real-life data, using it to control other devices, and viewing the results over the internet. You will apply what you have learned by creating your own Pi-Rover or Pi-Hexipod robots. You will also learn about sentiment analysis, face recognition techniques, and building neural network modules for optical character recognition. Finally, you will learn to build movie recommendations system on Raspberry Pi 3.
Table of Contents (23 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Creating a bat and ball game


A classic bat and ball game can be created using the drawing tools of canvas and detecting the collisions of the objects. The user will be able to control the green paddle, using the left and right cursor keys to aim the ball at the bricks and hit them until they have all been destroyed:

A game in progress

Getting ready

This example requires graphical output, so you must have a screen and keyboard attached to the Raspberry Pi, or use X11 forwarding and X server if connected remotely from another computer.

How to do it...

Create the following script, bouncingball.py:

  1. First, import the tkinter and time modules, and define constants for the game graphics:
#!/usr/bin/python3 
# bouncingball.py 
import tkinter as TK 
import time 
 
VERT,HOREZ=0,1 
xTOP,yTOP = 0,1 
xBTM,yBTM = 2,3 
MAX_WIDTH,MAX_HEIGHT = 640,480 
xSTART,ySTART = 100,200 
BALL_SIZE=20 
RUNNING=True 
  1. Next, create functions for closing the program, moving the paddle right and left, and for calculating the direction...