Book Image

Raspberry Pi 3 Cookbook for Python Programmers - Third Edition

By : Steven Lawrence Fernandes, Tim Cox
Book Image

Raspberry Pi 3 Cookbook for Python Programmers - Third Edition

By: Steven Lawrence Fernandes, Tim Cox

Overview of this book

Raspberry Pi 3 Cookbook for Python Programmers – Third Edition begins by guiding you through setting up Raspberry Pi 3, performing tasks using Python 3.6, and introducing the first steps to interface with electronics. As you work through each chapter, you will build your skills and apply them as you progress. You will learn how to build text classifiers, predict sentiments in words, develop applications using the popular Tkinter library, and create games by controlling graphics on your screen. You will harness the power of a built in graphics processor using Pi3D to generate your own high-quality 3D graphics and environments. You will understand how to connect Raspberry Pi’s hardware pins directly to control electronics, from switching on LEDs and responding to push buttons to driving motors and servos. Get to grips with monitoring sensors to gather real-life data, using it to control other devices, and viewing the results over the internet. You will apply what you have learned by creating your own Pi-Rover or Pi-Hexipod robots. You will also learn about sentiment analysis, face recognition techniques, and building neural network modules for optical character recognition. Finally, you will learn to build movie recommendations system on Raspberry Pi 3.
Table of Contents (23 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Building 3D maps and mazes


We've seen that the pi3d library can be used to create lots of interesting objects and environments. Using some of the more complex classes (or by constructing our own), whole custom spaces can be designed for the user to explore.

In the following example, we use a special module called Building, which has been designed to allow you to construct a whole building using a single image file to provide the layout:

Exploring the maze and finding the sphere that marks the exit

Getting ready

You will need to ensure that you have the following files in the pi3d/textures directory:

  • squareblocksred.png
  • floor.png
  • inside_map0.png, inside_map1.png, inside_map2.png

These files are available as part of the book's resources placed in Chapter07resourcesource_filestextures.

How to do it...

Let's run the following 3dMaze.py script by performing the following steps:

  1. First, we set up the keyboard, mouse, display, and settings for the model using the following code:
#!/usr/bin/python3 
"""Small...