Book Image

Mastering Arduino

By : Jon Hoffman
Book Image

Mastering Arduino

By: Jon Hoffman

Overview of this book

Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino. Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.
Table of Contents (23 chapters)

Arrays

An array is an ordered collection of variables which are of the same type. Each variable in the array is called an element, and these elements can be accessed by the location (index) in the array. When an array is defined we must declare the type of variables that will be stored in it. There are several ways that an array can be defined. The following examples show some of the basic ways to define an array:

int myInts[10];
int myInts[] = {1, 2, 3, 4};
int myInts[8] = {2, 4, 6, 8, 10};

Each of these examples defines an array of integers. The first example defines an uninitialized array of ten integers. Be careful when defining uninitialized arrays because the memory locations are never initialized, which could lead to very unexpected results.

The second example defines an array of four integers were all of the elements are initialized with values. This array is automatically...