Book Image

Mastering Arduino

By : Jon Hoffman
Book Image

Mastering Arduino

By: Jon Hoffman

Overview of this book

Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino. Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.
Table of Contents (23 chapters)

Character arrays

We saw earlier in this chapter that we can use the character (char) type to store a single character; however, what if we wanted to store whole words or sentences? We can use an array of characters to do this. Character arrays can be initiated exactly like other arrays as the following code shows:

char myStr[10]; 
char myStr[8] = {'A', 'r', 'd', 'u', 'i', 'n', 'o', '\0'}; 

Generally, character arrays are called strings. In the preceding code, we define an uninitialized string that can contain up to ten characters and also a character array that contains the word Arduino.

You may notice that at the end of the Arduino string there is a \0 character. This character represents a null. When defining a string we should always terminate the string with the null character, this is called...