Book Image

Embedded Systems Architecture

By : Daniele Lacamera
Book Image

Embedded Systems Architecture

By: Daniele Lacamera

Overview of this book

Embedded systems are self-contained devices with a dedicated purpose. We come across a variety of fields of applications for embedded systems in industries such as automotive, telecommunications, healthcare and consumer electronics, just to name a few. Embedded Systems Architecture begins with a bird's eye view of embedded development and how it differs from the other systems that you may be familiar with. You will first be guided to set up an optimal development environment, then move on to software tools and methodologies to improve the work flow. You will explore the boot-up mechanisms and the memory management strategies typical of a real-time embedded system. Through the analysis of the programming interface of the reference microcontroller, you'll look at the implementation of the features and the device drivers. Next, you'll learn about the techniques used to reduce power consumption. Then you will be introduced to the technologies, protocols and security aspects related to integrating the system into IoT solutions. By the end of the book, you will have explored various aspects of embedded architecture, including task synchronization in a multi-threading environment, and the safety models adopted by modern real-time operating systems.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell
Contributors
Preface
Index

Summary


This chapter introduced the tools for working on the development of embedded systems. A hands-on approach has been proposed, to get the reader up and running with the toolchain and the utilities required to communicate with the hardware platform. Using appropriate tools can make embedded development easier and shorten the workflow iterations.

In the next chapter, we provide indications on the organization of the workflow when working with larger teams. Based on real-life experiences, we propose solutions for splitting and organizing tasks, executing tests, iterating throughout the phases of design, and the definition and implementation of an embedded project.