Book Image

Echo Quick Start Guide

By : Ben Huson
Book Image

Echo Quick Start Guide

By: Ben Huson

Overview of this book

Echo is a leading framework for creating web applications with the Go language.  This book will show you how to develop scalable real-world web apps, RESTful services, and backend systems with Echo.  After a thorough understanding of the basics, you'll be introduced to all the concepts for a building real-world web system with Echo. You will start with the the Go HTTP standard library, and setting up your work environment. You will move on to Echo handlers, group routing, data binding, and middleware processing. After that, you will learn how to test your Go application and use templates.  By the end of this book you will be able to build your very own high performance apps using Echo. A Quick Start Guide is a focussed, shorter title which provides a faster paced introduction to a technology. They are for people who don’t need all the detail at this point in their learning curve. The presentation has been streamlined to concentrate on the things you really need to know, rather than everything.
Table of Contents (10 chapters)

Template basics

Many times in web applications, there is a need to have dynamic content rendered as well as static content. Typically, the dynamic content supplied to the caller is structured and includes dynamic data. Templates provide the developer with the option to lay out the structure of the response, as well as include syntax to allow for dynamic data. A template in our context is a file that has a preset format which is used as a starting point for a response to a user. Within this section, we will mainly focus on the basics of template syntax using the html/template package. Go has a text/template package as well as the html/template package. The former and later use the same template syntax, but the later provides safety features such as production of HTML output that is safe from code injection. It is important to make sure you use the html/template package when rendering...