Book Image

C Programming for Arduino

By : Julien Bayle
Book Image

C Programming for Arduino

By: Julien Bayle

Overview of this book

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Table of Contents (21 chapters)
C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we learned how to extend the area of communication of our Arduino boards. We were used to making very local connections; we are now able to connect our board to the Internet and potentially communicate with the whole planet.

We described Wired Ethernet, Wi-Fi, Bluetooth connections, and how to use Twitters API.

We could have described the Xbee board, which uses radio frequencies, too, but I preferred to describe IP-related stuff because I consider them to be the safest way to transmit data. Of course, Xbees shield solution is a very nice one too and I used it myself in many projects.

In the next chapter, we are going to describe and dig into the Max 6 framework. This is a very powerful programming tool that can generate and parse data and we are going to explain how we can use it with Arduino.