Book Image

Robot Operating System Cookbook

By : Kumar Bipin
Book Image

Robot Operating System Cookbook

By: Kumar Bipin

Overview of this book

This book will leverage the power of ROS with an introduction to its core and advanced concepts through exciting recipes. You will get acquainted with the use of different synchronous and asynchronous communication methods, including messages, services, and actions. You will learn how to use the various debugging and visualization tools used in development and how to interface sensors and actuators with the ROS framework. Firstly, you will get to grips with ROS simulation frameworks, such as Gazebo and RotorS for modeling and simulating any physical robot and virtual environment. You will also cover mobile robotics, micro-aerial vehicles, and robotic arms, which are the leading branches of robotic applications. Robot Operating System Cookbook will also guide you in the development of an autonomous navigation framework for both mobile robots and micro-aerial vehicles. Finally, you will explore ROS-Industrial, an open source project that extends the advanced capabilities of ROS software to manufacturing industries.
Table of Contents (12 chapters)

Introduction

In the previous chapter, we learned how to use, configure, and explore some specific sensors and actuators that are broadly used in the world of robotics. However, working and programming with the real hardware and robot would be more exciting and compelling for a real-world application, but it is not possible and reasonable for every robotic developer to use a real robot during development. Hence, we will learn how to simulate the physical world and robot.

Simulators are great development tools when we have limited access to a real robot and hardware, which were developed for validating and testing the behavior of algorithms before applying them on a real robot during the development phase.

In this chapter, we will learn how to develop a 3D model of a robot that is required for a real-world application. This includes how to create joints and add texture to a model...