Book Image

Apple Watch App Development

By : Steven F. Daniel
Book Image

Apple Watch App Development

By: Steven F. Daniel

Overview of this book

With the increasing amount of new wearable devices hitting the market, wearables are the next wave of mobile technology. With the release of Apple's WatchKit SDK, a whole new world of exciting development possibilities hasopened up. Apple Watch App Development introduces you to the architecture and limitations of the Apple Watch platform, followed by an in-depth look at how to work with Xcode playgrounds. Here, we'll introduce you to the Swift programming language so you can quickly begin developing apps for the Apple Watch platform with the WatchKit framework and the Xcode Development IDE. We then discuss more advanced topics such as Notifiations, Glances, Closures, Tuples, Protocols, Apple pay, and using Swift playgrounds, with each concept backed up with example code that demonstrates how to properly execute it. We also show you how to package and deploy your Watch application to the Apple AppStore. By the end of this book, you will have a good understanding of how to develop apps for Apple Watch platform using the WatchKit framework and Swift 2.0.
Table of Contents (19 chapters)
Apple Watch App Development
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Apple Watch Human Interface Guidelines


When designing apps for Apple Watch, these apps need to be designed differently from how you would go about designing apps for phone or tablets as they provide a different user experience. It is important to keep in mind and follow the Apple Watch interface guidelines documentation that Apple provides.

This document describes guidelines and principles that can help you design consistent user interfaces and experiences for your Watch apps as well as ensure that your applications are running efficiently within the Apple Watch platform. You need to consider the screen sizes for your custom layouts as well as the ease of use your app brings to the platform. Other areas are covered to ensure the consistency of your application while navigating from screen to screen; the principles of designing good user interfaces are also covered.

There is also information related to the proper use and appearance of views and controls for navigation, alerts, notifications...