Book Image

Apple Watch App Development

By : Steven F. Daniel
Book Image

Apple Watch App Development

By: Steven F. Daniel

Overview of this book

With the increasing amount of new wearable devices hitting the market, wearables are the next wave of mobile technology. With the release of Apple's WatchKit SDK, a whole new world of exciting development possibilities hasopened up. Apple Watch App Development introduces you to the architecture and limitations of the Apple Watch platform, followed by an in-depth look at how to work with Xcode playgrounds. Here, we'll introduce you to the Swift programming language so you can quickly begin developing apps for the Apple Watch platform with the WatchKit framework and the Xcode Development IDE. We then discuss more advanced topics such as Notifiations, Glances, Closures, Tuples, Protocols, Apple pay, and using Swift playgrounds, with each concept backed up with example code that demonstrates how to properly execute it. We also show you how to package and deploy your Watch application to the Apple AppStore. By the end of this book, you will have a good understanding of how to develop apps for Apple Watch platform using the WatchKit framework and Swift 2.0.
Table of Contents (19 chapters)
Apple Watch App Development
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In this chapter, we introduced to some of the WatchKit user interface element controls that come packaged with the WatchKit platform. You learned how to work with Interface Builder and noted how easy it was to design our user interface for our Guessing Game application. You learned how to use and customize the WKInterfaceSlider, WKInterfaceLabel, and WKInterfaceButton control properties.

Next, you learned about Outlets and how we can connect and bind them up to control objects within the Interface Builder canvas. We then moved on to learning about creating Action events to our control elements that will be able to respond to user actions when tapped. In our final steps, we looked at how to write the code required for our Guessing Game application to respond to actions performed by the user and provide visual feedback to the user using the WKInterfaceLabel control.

In the next chapter, we will explore the WatchKit framework more and discuss the new layout system when placing controls...