Book Image

Apple Watch App Development

By : Steven F. Daniel
Book Image

Apple Watch App Development

By: Steven F. Daniel

Overview of this book

With the increasing amount of new wearable devices hitting the market, wearables are the next wave of mobile technology. With the release of Apple's WatchKit SDK, a whole new world of exciting development possibilities hasopened up. Apple Watch App Development introduces you to the architecture and limitations of the Apple Watch platform, followed by an in-depth look at how to work with Xcode playgrounds. Here, we'll introduce you to the Swift programming language so you can quickly begin developing apps for the Apple Watch platform with the WatchKit framework and the Xcode Development IDE. We then discuss more advanced topics such as Notifiations, Glances, Closures, Tuples, Protocols, Apple pay, and using Swift playgrounds, with each concept backed up with example code that demonstrates how to properly execute it. We also show you how to package and deploy your Watch application to the Apple AppStore. By the end of this book, you will have a good understanding of how to develop apps for Apple Watch platform using the WatchKit framework and Swift 2.0.
Table of Contents (19 chapters)
Apple Watch App Development
Credits
About the Author
Acknowledgements
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 4. Using the Core Location and Watch Connectivity Frameworks

In this chapter, we will build a navigation tracking application for the iPhone and Apple Watch, leveraging both the Core Location and Watch Connectivity frameworks, so that you can share data between your iOS apps and the WatchKit extension.

While developing apps for Apple Watch, you will learn not only about the new layout controls, but also about how to customize these by interrogating their properties using the Attributes Inspector. You will become accustomed to the MapKit framework, which provides APIs to help developers integrate interactive mapping capabilities into their own applications. You will learn how to create annotation pin placeholders, and to represent these directly on the map.

Towards the end of the chapter, you will learn how to compile, build, and run the Watch Tracker application using your iPhone and Apple Watch to ensure that everything is working correctly.

This chapter includes the following topics...