Book Image

Blender 3D Printing by Example

By : Vicky Somma
5 (1)
Book Image

Blender 3D Printing by Example

5 (1)
By: Vicky Somma

Overview of this book

Blender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality. This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects. The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design. You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you’ll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you’ll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you’ll be ready for organic modeling and learning how to add colors. In the final section, you’ll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality!
Table of Contents (16 chapters)

Rotating the torus (for Service Bureau)

If you are planning on printing at a 3D Printing Service Bureau, their industrial printers can handle designs that don't have flat bases and designs that do have large overhangs. As a result, you can consider rotating the torus. This could better suit the aesthetic you are looking for.

Often, the hardest part of rotating an object is figuring out which axis you want to rotate around. Here, switching to different views (discussed in Chapter 2, Using a Background Image and Bezier Curves) and referring to the color coding of the axis arrows (discussed in Chapter 3, Converting a Bezier Curve to a Properly Sized 3D Mesh) can help guide the way.

Think about each axis line and what the object would look if it was spun around that line. If you aren't quite sure which axis to rotate on, there is no shame in trial and error:

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