Book Image

Mastering Internet of Things

By : Peter Waher
Book Image

Mastering Internet of Things

By: Peter Waher

Overview of this book

The Internet of Things (IoT) is the fastest growing technology market. Industries are embracing IoT technologies to improve operational expenses, product life, and people's well-being. Mastering Internet of Things starts by presenting IoT fundamentals and the smart city. You will learn the important technologies and protocols that are used for the Internet of Things, their features, corresponding security implications, and practical examples on how to use them. This book focuses on creating applications and services for the Internet of Things. Further, you will learn to create applications and services for the Internet of Things. You will be discover various interesting projects and understand how to publish sensor data, control devices, and react to asynchronous events using the XMPP protocol. The book also introduces chat, to interact with your devices. You will learn how to automate your tasks by using Internet of Things Service Platforms as the base for an application. You will understand the subject of privacy, requirements they should be familiar with, and how to avoid violating any of the important new regulations being introduced. At the end of the book, you will have mastered creating open, interoperable and secure networks of things, protecting the privacy and integrity of your users and their information.
Table of Contents (24 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Adding file-based resources to your projects


Adding dynamic web service interfaces to publish our sensor data is not sufficient. To complete the web interface, we also want to publish some static resources, in the form of files, to provide a simple web page interface the user can view in a browser. To do this, we add a HttpFolderResource resource to our web server. It publishes all files available in a folder and its subfolders.

In UWP (Universal Windows Platform) applications, content files to be used can be stored under the Assets project folder. They should be marked as content files, but not be copied to the output directory. When deploying the application, these asset files will be deployed into the corresponding assets folder on the device. To find this folder at runtime, we can do as follows: create a Root subfolder in the Assets folder, to keep our web content files in, and put a favicon.ico file there, to provide our website with an icon. We can get the path of the file as follows...