Book Image

Hands-On Embedded Programming with C++17

By : Maya Posch
5 (1)
Book Image

Hands-On Embedded Programming with C++17

5 (1)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (19 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Summary


In this chapter, we tackled the big question of why you would wish to use C++ for embedded development. We saw that, due to the courtesy of C++'s development, it is highly optimized for resource-constrained platforms, while providing a large number of features essential to project management and organization.

The reader should, at this point, be able to describe C++'s main features and provide concrete examples of each. When writing C++ code, the reader will have a clear idea of the cost of a particular language feature, being able to reason why one implementation of a section of code is preferable to another implementation, based on both space and RAM constraints.

In the next chapter, we will take a look at the development process for embedded Linux and similar systems, based on single-board computers (SBCs) and similar.