Book Image

Hands-On Embedded Programming with C++17

By : Maya Posch
5 (1)
Book Image

Hands-On Embedded Programming with C++17

5 (1)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (19 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Chapter 6. Testing OS-Based Applications

Often, an embedded system uses a more or less regular Operating System (OS), which means that, often much, is the same as on our desktop OS in terms of runtime environment and tools, especially when targeting embedded Linux. Yet, differences in terms of performance and access offered by the embedded hardware versus our PC makes it essential to consider where to perform which parts of developing and testing, as well as how to integrate this into our development workflow.

In this chapter, we'll cover the following topics:

  • Developing cross-platform code
  • Debugging and testing cross-platform code under Linux
  • Effectively using cross-compilers
  • Creating a build system that supports multiple targets