Book Image

Hands-On Embedded Programming with C++17

By : Maya Posch
5 (1)
Book Image

Hands-On Embedded Programming with C++17

5 (1)
By: Maya Posch

Overview of this book

C++ is a great choice for embedded development, most notably, because it does not add any bloat, extends maintainability, and offers many advantages over different programming languages. Hands-On Embedded Programming with C++17 will show you how C++ can be used to build robust and concurrent systems that leverage the available hardware resources. Starting with a primer on embedded programming and the latest features of C++17, the book takes you through various facets of good programming. You’ll learn how to use the concurrency, memory management, and functional programming features of C++ to build embedded systems. You will understand how to integrate your systems with external peripherals and efficient ways of working with drivers. This book will also guide you in testing and optimizing code for better performance and implementing useful design patterns. As an additional benefit, you will see how to work with Qt, the popular GUI library used for building embedded systems. By the end of the book, you will have gained the confidence to use C++ for embedded programming.
Table of Contents (19 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Reducing wear


Often, during development, there comes that point where one is fixing an issue in a system and have to go through the same tweak-compile-deploy-test cycle, over and over. Here are the main problems that are introduced with this approach:

  • It's not fun: It's frustrating to have to constantly wait for results without a clear idea of whether it will actually be fixed this time.
  • It's not productive: You spend a lot of time waiting for results you wouldn't need if you could just analyze the problem better.
  • It wears down the hardware: After removing and reinserting the same connectors dozens of times, writing and overwriting the same sections of the ROM chip countless times, and power cycling the system hundreds of times, the hardware's lifespan is reduced significantly, along with one's own patience, and new errors are introduced.
  • Fiddling with test hardware isn't fun: The best-case scenario for any embedded setup is to be able to take the development board, plug in all the peripherals...