Book Image

Mastering Arduino

By : Jon Hoffman
Book Image

Mastering Arduino

By: Jon Hoffman

Overview of this book

Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino. Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.
Table of Contents (23 chapters)

Setting up a work area

When you first start building projects with the Arduino, it is important to find a good work area to not only build these projects but also store the parts and the prototypes that you create. When I first started using microcontrollers like the Arduino I used the living room table as my work area while I was watching baseball on the TV and quickly realized that the living room was not the ideal place to work in because all of the tools and components needed to build these projects quickly took over the room. In this section, we will look at what makes a good work area.

The first item we need to consider when deciding on a work area is static electricity. While static electricity isn't as big as a problem as a lot of people make it out to be, it is something that we need to consider when setting up an area to do prototyping in. I personally have not...