Book Image

Mastering Arduino

By : Jon Hoffman
Book Image

Mastering Arduino

By: Jon Hoffman

Overview of this book

Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino. Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.
Table of Contents (23 chapters)

Arduino libraries

Like most development platforms, the Arduino environment can be extended with libraries. These libraries provide extra functionality, that we can use in our sketches, such as providing access to specific hardware, manipulating data and adding extra features like a task scheduler (Arduino Cron Library). There are numerous libraries that are built in to the IDE and Web Editor, but we can also download other libraries or build our own.

 

To access the libraries in the Arduino IDE, we select the Sketch option from the menu bar and then select the Include Library option. This will show another menu that lets you load a library or manage libraries. This menu should look similar to the following screenshot:

If you select any of the built-in libraries, the header files will automatically be included in your sketch. We will learn more about header files in Chapter...