Book Image

Mastering Arduino

By : Jon Hoffman
Book Image

Mastering Arduino

By: Jon Hoffman

Overview of this book

Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino. Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.
Table of Contents (23 chapters)

Programming the Arduino - The Basics

I have been programming as long as I can remember, everything from teletypes and mainframes to personal computers and embedded devices. I have programmed games, business applications, websites and mobile apps but I can honestly say that I enjoy programming microcontroller boards like the Arduino the most.

The reason for this is with microcontrollers my programs can interact with the outside world through various sensors and motors rather than programming for simple human interaction. With microcontrollers we are only limited by our imagination and ingenuity however before we can begin conquering the world, we must first learn the basics of the Arduino programming language.

In this chapter, you will learn:

  • What variables and constants are and how to use them
  • What math functions the Arduino programming language offer
  • How to add comments to our...