Book Image

Mastering Embedded Linux Programming - Third Edition

By : Frank Vasquez, Chris Simmonds
5 (3)
Book Image

Mastering Embedded Linux Programming - Third Edition

5 (3)
By: Frank Vasquez, Chris Simmonds

Overview of this book

If you’re looking for a book that will demystify embedded Linux, then you’ve come to the right place. Mastering Embedded Linux Programming is a fully comprehensive guide that can serve both as means to learn new things or as a handy reference. The first few chapters of this book will break down the fundamental elements that underpin all embedded Linux projects: the toolchain, the bootloader, the kernel, and the root filesystem. After that, you will learn how to create each of these elements from scratch and automate the process using Buildroot and the Yocto Project. As you progress, the book will show you how to implement an effective storage strategy for flash memory chips and install updates to a device remotely once it’s deployed. You’ll also learn about the key aspects of writing code for embedded Linux, such as how to access hardware from apps, the implications of writing multi-threaded code, and techniques to manage memory in an efficient way. The final chapters demonstrate how to debug your code, whether it resides in apps or in the Linux kernel itself. You’ll also cover the different tracers and profilers that are available for Linux so that you can quickly pinpoint any performance bottlenecks in your system. By the end of this Linux book, you’ll be able to create efficient and secure embedded devices using Linux.
Table of Contents (27 chapters)
1
Section 1: Elements of Embedded Linux
10
Section 2: System Architecture and Design Decisions
18
Section 3: Writing Embedded Applications
22
Section 4: Debugging and Optimizing Performance

Network devices

Network devices are not accessed through device nodes, and they do not have major and minor numbers. Instead, a network device is allocated a name by the kernel, based on a string and an instance number. Here is an example of the way a network driver registers an interface:

my_netdev = alloc_netdev(0, "net%d", NET_NAME_UNKNOWN, netdev_setup);
ret = register_netdev(my_netdev);

This creates a network device named net0 the first time it is called, net1 the second time, and so on. More common names include lo, eth0, and wlan0. Note that this is the name it starts off with; device managers, such as udev, may change it to something different later on.

Usually, the network interface name is only used when configuring the network using utilities, such as ip and ifconfig, to establish a network address and route. Thereafter, you interact with the network driver indirectly by opening sockets and letting the network layer decide how to route them to the right...