Book Image

Mastering Embedded Linux Programming - Third Edition

By : Frank Vasquez, Chris Simmonds
5 (3)
Book Image

Mastering Embedded Linux Programming - Third Edition

5 (3)
By: Frank Vasquez, Chris Simmonds

Overview of this book

If you’re looking for a book that will demystify embedded Linux, then you’ve come to the right place. Mastering Embedded Linux Programming is a fully comprehensive guide that can serve both as means to learn new things or as a handy reference. The first few chapters of this book will break down the fundamental elements that underpin all embedded Linux projects: the toolchain, the bootloader, the kernel, and the root filesystem. After that, you will learn how to create each of these elements from scratch and automate the process using Buildroot and the Yocto Project. As you progress, the book will show you how to implement an effective storage strategy for flash memory chips and install updates to a device remotely once it’s deployed. You’ll also learn about the key aspects of writing code for embedded Linux, such as how to access hardware from apps, the implications of writing multi-threaded code, and techniques to manage memory in an efficient way. The final chapters demonstrate how to debug your code, whether it resides in apps or in the Linux kernel itself. You’ll also cover the different tracers and profilers that are available for Linux so that you can quickly pinpoint any performance bottlenecks in your system. By the end of this Linux book, you’ll be able to create efficient and secure embedded devices using Linux.
Table of Contents (27 chapters)
1
Section 1: Elements of Embedded Linux
10
Section 2: System Architecture and Design Decisions
18
Section 3: Writing Embedded Applications
22
Section 4: Debugging and Optimizing Performance

When not to choose Linux

Is Linux suitable for your project? Linux works well where the problem being solved justifies the complexity. It is especially good where connectivity, robustness, and complex user interfaces are required. However, it cannot solve every problem, so here are some things to consider before you jump in:

  • Is your hardware up to the job? Compared to a traditional real-time operating system (RTOS) such as VxWorks or QNX, Linux requires a lot more resources. It needs at least a 32-bit processor and lots more memory. I will go into more detail in the section on typical hardware requirements.
  • Do you have the right skill set? The early parts of a project, board bring-up, require detailed knowledge of Linux and how it relates to your hardware. Likewise, when debugging and tuning your application, you will need to be able to interpret the results. If you don't have the skills in-house, you may want to outsource some of the work. Of course, reading this book helps!
  • Is your system real-time? Linux can handle many real-time activities so long as
    you pay attention to certain details, which I will cover in detail in Chapter 21,
    Real-Time Programming.
  • Will your code require regulatory approval (medical, automotive, aerospace, and so on)? The burden of regulatory verification and validation might make another OS a better choice. Even if you do choose Linux for use in these environments, it may make sense to purchase a commercially available distribution from a company that has supplied Linux for existing products, like the one you are building.

Consider these points carefully. Probably the best indicator of success is to look around for similar products that run Linux and see how they have done it; follow best practice.