Book Image

FPGA Programming for Beginners

By : Frank Bruno
5 (1)
Book Image

FPGA Programming for Beginners

5 (1)
By: Frank Bruno

Overview of this book

Field Programmable Gate Arrays (FPGAs) have now become a core part of most modern electronic and computer systems. However, to implement your ideas in the real world, you need to get your head around the FPGA architecture, its toolset, and critical design considerations. FPGA Programming for Beginners will help you bring your ideas to life by guiding you through the entire process of programming FPGAs and designing hardware circuits using SystemVerilog. The book will introduce you to the FPGA and Xilinx architectures and show you how to work on your first project, which includes toggling an LED. You’ll then cover SystemVerilog RTL designs and their implementations. Next, you’ll get to grips with using the combinational Boolean logic design and work on several projects, such as creating a calculator and updating it using FPGA resources. Later, the book will take you through the advanced concepts of AXI and show you how to create a keyboard using PS/2. Finally, you’ll be able to consolidate all the projects in the book to create a unified output using a Video Graphics Array (VGA) controller that you’ll design. By the end of this SystemVerilog FPGA book, you’ll have learned how to work with FPGA systems and be able to design hardware circuits and boards using SystemVerilog programming.
Table of Contents (16 chapters)
1
Section 1: Introduction to FPGAs and Xilinx Architectures
3
Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
9
Section 3: Interfacing with External Components

Summary

We've seen how to generate IPs from an existing SystemVerilog file and used this to recreate our temperature sensor project using the IP integrator. We looked at how we can easily debug using the IP integrator and how the ILA is AXI-aware. We've also looked at how we can package IPs by using the IP packager to generate a wrapper with AXI interfaces that we can use to create our core designs.

We've gone from flashing LEDs in Chapter 1, Introduction to FPGA Architectures and Xilinx Vivado, to using a seven-segment display to display information in Chapter 3, Counting Button Presses. In Chapter 8, Lots of Data? MIG and DDR2, we are going to look at developing a display controller using the Video Graphics Array (VGA) interface, which will give us much more capability in displaying the outputs from our temperature sensor, microphone, and calculator.