Book Image

FPGA Programming for Beginners

By : Frank Bruno
5 (1)
Book Image

FPGA Programming for Beginners

5 (1)
By: Frank Bruno

Overview of this book

Field Programmable Gate Arrays (FPGAs) have now become a core part of most modern electronic and computer systems. However, to implement your ideas in the real world, you need to get your head around the FPGA architecture, its toolset, and critical design considerations. FPGA Programming for Beginners will help you bring your ideas to life by guiding you through the entire process of programming FPGAs and designing hardware circuits using SystemVerilog. The book will introduce you to the FPGA and Xilinx architectures and show you how to work on your first project, which includes toggling an LED. You’ll then cover SystemVerilog RTL designs and their implementations. Next, you’ll get to grips with using the combinational Boolean logic design and work on several projects, such as creating a calculator and updating it using FPGA resources. Later, the book will take you through the advanced concepts of AXI and show you how to create a keyboard using PS/2. Finally, you’ll be able to consolidate all the projects in the book to create a unified output using a Video Graphics Array (VGA) controller that you’ll design. By the end of this SystemVerilog FPGA book, you’ll have learned how to work with FPGA systems and be able to design hardware circuits and boards using SystemVerilog programming.
Table of Contents (16 chapters)
1
Section 1: Introduction to FPGAs and Xilinx Architectures
3
Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
9
Section 3: Interfacing with External Components

Chapter 10: Bringing It All Together

Take a deep breath and reflect on what you've accomplished in getting to this point in the book. You started the journey with little or no SystemVerilog knowledge and were unaware of how to build hardware in an FPGA. Over the course of this book, you've gone from simple logic functions utilizing switches to light LEDs to as far as writing text out on a VGA screen.

In this chapter, we'll investigate the PS/2 interface, which is a way of communicating with a keyboard or mouse that Digilent has chosen to use. We'll then be taking our VGA from Chapter 9, A Better Way to Display – VGA, and adapting it to display more data than the resolution we currently have selected. We'll use it to output scan codes from the keyboard so you can see how it operates. We'll also adapt our temperature sensor to display on the VGA. Finally, we'll take the audio captured by the PDM microphone and display it as a waveform on the...