Book Image

Hands-On Embedded Programming with Qt

By : John Werner
Book Image

Hands-On Embedded Programming with Qt

By: John Werner

Overview of this book

Qt is an open source toolkit suitable for cross-platform and embedded application development. This book uses inductive teaching to help you learn how to create applications for embedded and Internet of Things (IoT) devices with Qt 5. You’ll start by learning to develop your very first application with Qt. Next, you’ll build on the first application by understanding new concepts through hands-on projects and written text. Each project will introduce new features that will help you transform your basic first project into a connected IoT application running on embedded hardware. In addition to gaining practical experience in developing an embedded Qt project, you will also gain valuable insights into best practices for Qt development and explore advanced techniques for testing, debugging, and monitoring the performance of Qt applications. The examples and projects covered throughout the book can be run both locally and on an embedded platform. By the end of this book, you will have the skills you need to use Qt 5 to confidently develop modern embedded applications.
Table of Contents (22 chapters)
Free Chapter
1
Section 1: Getting Started with Embedded Qt
5
Section 2: Working with Embedded Qt
10
Section 3: Deep Dive into Embedded Qt
14
Section 4: Advanced Techniques and Best Practices
Appendix A: BigProject Requirements

Summary

Wow! This has been a long chapter. Here, we looked at how Qt has come to have two graphics technologies—Qt Widgets and QML/QtQuick. We explored how to use both technologies, and how UIs are created both with code and with the Designer in Qt Creator. Next, we looked at a comparison between the two technologies.

We also uncovered two new requirements for our BigProject and used them to explore how we can combine both Qt Quick and Qt Widgets in the same program. We even learned one way to pass data from C++ into QML objects, something that will serve us well as we interface our embedded code with C and C++ device drivers and display the UI using Qt Quick.

In Chapter 7, Adding More Features, we will discover more requirements for BigProject that will require us to learn about using databases in Qt, designing with state machines, using web sockets, and even adding...