Book Image

MicroPython Projects

By : Jacob Beningo
Book Image

MicroPython Projects

By: Jacob Beningo

Overview of this book

With the increasing complexity of embedded systems seen over the past few years, developers are looking for ways to manage them easily by solving problems without spending a lot of time on finding supported peripherals. MicroPython is an efficient and lean implementation of the Python 3 programming language, which is optimized to run on microcontrollers. MicroPython Projects will guide you in building and managing your embedded systems with ease. This book is a comprehensive project-based guide that will help you build a wide range of projects and give you the confidence to design complex projects spanning new areas of technology such as electronic applications, automation devices, and IoT applications. While building seven engaging projects, you'll learn how to enable devices to communicate with each other, access and control devices over a TCP/IP socket, and store and retrieve data. The complexity will increase progressively as you work on different projects, covering areas such as driver design, sensor interfacing, and MicroPython kernel customization. By the end of this MicroPython book, you'll be able to develop industry-standard embedded systems and keep up with the evolution of the Internet of Things.
Table of Contents (14 chapters)
11
Downloading and Running MicroPython Code

Project construction

Now that the design for the hardware and the software has been thought through, we are ready to start building. There are different ways that we can go about building the project.

First, we could assemble one piece of hardware at a time and develop the software for that piece and, once it's working, add additional pieces. This is a great approach and one that I often use on more complex projects because it allows us to focus on just a single feature. Each feature can be developed and tested, with integration coming later.

Second, we can fully assemble the hardware and then develop the software. This approach is often used for smaller projects that may not have a bunch of moving pieces. For this project, we will use the second approach since we only have the external I/O expander and the pushbutton.

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