Book Image

Build and Code Creative Robots with LEGO BOOST

By : Ashwin Shah
Book Image

Build and Code Creative Robots with LEGO BOOST

By: Ashwin Shah

Overview of this book

LEGO BOOST is a feature-rich creative toolbox that helps kids to develop science, technology, engineering, and mathematics (STEM) skills in a fun way. The LEGO BOOST kit consists of motors, sensors, and more than 840 LEGO pieces to bring various multifunctional robots to life. This book will take you on an interesting and enjoyable journey where you will have fun building robots while developing your problem-solving and logical thinking skills. This book is an end-to-end guide that will take you from a beginner to expert level of robot building with LEGO BOOST and Scratch. Starting with the unboxing and a brief introduction to LEGO BOOST, you'll quickly get your first robotic model up and running. You'll understand how to use the electronic and non-electronic components and have fun building a range of intriguing robotics projects with increasing complexity and advanced functionality. Throughout the book, you'll work on a variety of amazing projects, such as building your own R2D2, a fictional character from Star Wars, that will pique your curiosity to learn robotics and help you explore the full potential of the LEGO BOOST kit. Once you've had fun working with the projects, you'll be introduced to an interesting challenge for you to solve by yourself! By the end of this book, you'll have gained the skills to build creative robotics projects with the LEGO BOOST creative toolbox, and have built on your logical thinking and problem-solving skills.
Table of Contents (20 chapters)
14
Bonus Chapters

Let's code the robot in gear up and gear down mechanism

In this chapter, you will not be learning about any new programming blocks. Instead, you will be using the programming blocks you learned about previously in this book and carrying out some fun activities with your BOOST robot. Before you get started with these activities, you will need to set up the following:

  • A clear path for your robot to move around – at least 3 feet long.
  • Fix the starting point of the robot. Mark it with a clear demarcation. You will be starting your robot from this position in every activity.
  • A measuring tape.

Now let's perform a few activities.

Activity 1

Program your robot to move forward for five rotations at 70% speed. You can change the brick's light if you wish. Measure the time taken, and distance traveled, and then fill in the following table:

Table 5.3 - Measuring the time taken and distance traveled by the robot

The sample...