Book Image

Embedded Programming with Modern C++ Cookbook

By : Igor Viarheichyk
Book Image

Embedded Programming with Modern C++ Cookbook

By: Igor Viarheichyk

Overview of this book

Developing applications for embedded systems may seem like a daunting task as developers face challenges related to limited memory, high power consumption, and maintaining real-time responses. This book is a collection of practical examples to explain how to develop applications for embedded boards and overcome the challenges that you may encounter while developing. The book will start with an introduction to embedded systems and how to set up the development environment. By teaching you to build your first embedded application, the book will help you progress from the basics to more complex concepts, such as debugging, logging, and profiling. Moving ahead, you will learn how to use specialized memory and custom allocators. From here, you will delve into recipes that will teach you how to work with the C++ memory model, atomic variables, and synchronization. The book will then take you through recipes on inter-process communication, data serialization, and timers. Finally, you will cover topics such as error handling and guidelines for real-time systems and safety-critical systems. By the end of this book, you will have become proficient in building robust and secure embedded applications with C++.
Table of Contents (17 chapters)

Implementing software debouncing logic

One of the common tasks of embedded applications is interacting with external physical controls such as buttons or switches. Though such objects have only two states – on and off  detecting the moment a button or switch changes state is not as simple as it may look.

When a physical button is pressed, it takes some time before the contact is established firmly. During this time, spurious interrupts can be triggered as if the button is bouncing between on and off states. Instead of reacting to every interrupt, an application should be able to filter out the spurious transitions. This is called debouncing.

Though it can be implemented at the hardware level, the most common approach is to do this through software. In this recipe, we will learn how to implement a simple and generic debouncing function that can be used...