Book Image

Embedded Programming with Modern C++ Cookbook

By : Igor Viarheichyk
Book Image

Embedded Programming with Modern C++ Cookbook

By: Igor Viarheichyk

Overview of this book

Developing applications for embedded systems may seem like a daunting task as developers face challenges related to limited memory, high power consumption, and maintaining real-time responses. This book is a collection of practical examples to explain how to develop applications for embedded boards and overcome the challenges that you may encounter while developing. The book will start with an introduction to embedded systems and how to set up the development environment. By teaching you to build your first embedded application, the book will help you progress from the basics to more complex concepts, such as debugging, logging, and profiling. Moving ahead, you will learn how to use specialized memory and custom allocators. From here, you will delve into recipes that will teach you how to work with the C++ memory model, atomic variables, and synchronization. The book will then take you through recipes on inter-process communication, data serialization, and timers. Finally, you will cover topics such as error handling and guidelines for real-time systems and safety-critical systems. By the end of this book, you will have become proficient in building robust and secure embedded applications with C++.
Table of Contents (17 chapters)

Adding debug logging

Logging and diagnostics are an important aspect of any embedded project. In many cases, using an interactive debugger is not possible or not practical. Hardware state can change in a few milliseconds after a program stops on a breakpoint, and a developer has insufficient time to analyze it. Collecting detailed log data and using tools for their analysis and visualization is a better approach for high-performance, multithreaded, time-sensitive embedded systems.

Logging itself introduces certain delays. Firstly, it takes time to format the log messages and put them into the log stream. Secondly, the log stream should be reliably stored in persistent storage, such as a flash card or a disk drive, or sent to the remote system. 

In this recipe, we will learn how to use logging instead of interactive debugging to find the root causes of issues. We will use...