Book Image

C Programming for Arduino

By : Julien Bayle
Book Image

C Programming for Arduino

By: Julien Bayle

Overview of this book

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Table of Contents (21 chapters)
C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this first, advanced chapter, we learned a bit more about how to deal with new concrete concepts such as storing data on non-volatile memories (internal and external EEPROM), use GPS module receivers, draw on graphical LCD, and use a nice Arduino Shield named Gameduino to add new features and power to our Arduino. This allowed it to display a VGA signal and also to produce audio. We also learned the use of Arduino as a very portable and mobile device, autonomous from the power supply point of view.

In the next chapter, we are going to talk about networking concepts. Creating and using networks are usual ways of communication today. We will describe wired and wireless network use with our Arduino projects in the next chapter.