Book Image

C Programming for Arduino

By : Julien Bayle
Book Image

C Programming for Arduino

By: Julien Bayle

Overview of this book

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Table of Contents (21 chapters)
C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 5. Sensing with Digital Inputs

Arduino boards have inputs and outputs. Indeed, this is also one of the strengths of this platform: to directly provide headers connecting the ATMega chipset legs. We can then directly wire an input or output to any other external component or circuit without having to solder.

In case you need it here, I'm reminding you of some points:

  • Arduino has digital and analog inputs

  • Arduino has digital outputs that can also be used to mimic analog outputs

We are going to talk about digital inputs in this chapter.

We'll learn about the global concept of sensing the world. We are going to meet a new companion named Processing because it is a nice way to visualize and illustrate all that we are going to do in a more graphical way. It is also a pretext to show you this very powerful and open source tool. Then, it will drive us to design the first serial communication protocol between the board and a piece of software.

We'll specifically play with switches, but we will...