Book Image

C Programming for Arduino

By : Julien Bayle
Book Image

C Programming for Arduino

By: Julien Bayle

Overview of this book

Physical computing allows us to build interactive physical systems by using software & hardware in order to sense and respond to the real world. C Programming for Arduino will show you how to harness powerful capabilities like sensing, feedbacks, programming and even wiring and developing your own autonomous systems. C Programming for Arduino contains everything you need to directly start wiring and coding your own electronic project. You'll learn C and how to code several types of firmware for your Arduino, and then move on to design small typical systems to understand how handling buttons, leds, LCD, network modules and much more. After running through C/C++ for the Arduino, you'll learn how to control your software by using real buttons and distance sensors and even discover how you can use your Arduino with the Processing framework so that they work in unison. Advanced coverage includes using Wi-Fi networks and batteries to make your Arduino-based hardware more mobile and flexible without wires. If you want to learn how to build your own electronic devices with powerful open-source technology, then this book is for you.
Table of Contents (21 chapters)
C Programming for Arduino
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


We learned how to make things move right here with Arduino. In particular, we learned about:

  • Moving solid things with motors

  • Moving air with sound generators

Of course, unfortunately, I cannot describe more on how to make things move.

If you need help with sound, please contact me at . I will be a happy to help you with sound inputs too, for instance.

This is the end of the second part of the book. We discovered a lot of concepts together. And now we are going to dig into some more advanced topics.

We are able to understand firmware design and inputs and outputs, so let's move further.

We are going to dig deeper into precise examples with I2C/SPI communication to use GPS modules, 7-segment LED systems, and more. We are also going to dig into Max 6, and especially how we can use Arduino to control some OpenGL visuals on the computer. We'll discover network protocols and how to use Arduino even without any network cables, with Wi-Fi. At last, we'll design...