Book Image

Virtual & Augmented Reality For Dummies

By : Paul Mealy
Book Image

Virtual & Augmented Reality For Dummies

By: Paul Mealy

Overview of this book

Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. This book helps you understand what these technologies are, their history, how they’re being used. The book starts with the introduction of virtual and augmented reality, you’ll understand the history and the current state of VR and AR. Next, you’ll explore the various current and future hardware options for consuming virtual and augmented reality experiences. Moving ahead, you’ll discover methods to plan out your VR or AR project, from determining your audience to exploring design principles and best practices. You’ll also discover some of the industries utilizing virtual and augmented reality and explore specific applications built-in virtual and augmented reality. Towards the end, you’ll assess the near-future market for VR and AR and predict the impact of upcoming changes to their marketplaces. By the end of this book, you’ll have a strong knowledge base that you can use to make your own informed decisions on VR and AR technology or apply to your own projects as you create.
Table of Contents (13 chapters)
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Chapter 15

Ten Industries That Will Be Transformed by Virtual and Augmented Reality


check Discussing some of the industries virtual and augmented reality could transform

check Reviewing how virtual and augmented reality are affecting these industries now

check Predicting the effects of virtual and augmented reality on industries in the future

Major technological changes such as virtual reality (VR) and augmented reality (AR) rarely take place without disrupting a number of existing industries. Some of the industries that will be affected are obvious (such as gaming and entertainment). But many more industries may not even have VR or AR on their radar today, to their detriment. VR and AR could cause a massive upheaval in the industry as they now know it.

tip All industries should take stock of how VR or AR could end up affecting them. The last thing any industry wants to be is slow to react to upcoming changes. Even if you don’t see your current industry on this list, that doesn...