Book Image

Virtual & Augmented Reality For Dummies

By : Paul Mealy
Book Image

Virtual & Augmented Reality For Dummies

By: Paul Mealy

Overview of this book

Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. This book helps you understand what these technologies are, their history, how they’re being used. The book starts with the introduction of virtual and augmented reality, you’ll understand the history and the current state of VR and AR. Next, you’ll explore the various current and future hardware options for consuming virtual and augmented reality experiences. Moving ahead, you’ll discover methods to plan out your VR or AR project, from determining your audience to exploring design principles and best practices. You’ll also discover some of the industries utilizing virtual and augmented reality and explore specific applications built-in virtual and augmented reality. Towards the end, you’ll assess the near-future market for VR and AR and predict the impact of upcoming changes to their marketplaces. By the end of this book, you’ll have a strong knowledge base that you can use to make your own informed decisions on VR and AR technology or apply to your own projects as you create.
Table of Contents (13 chapters)
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Chapter 16

Ten (Or So) Mobile Apps for Experiencing Augmented Reality Today


check Looking at existing mobile augmented reality applications

check Seeing what augmented reality apps can do for you

check Understanding what these apps could mean for the future of augmented reality

One of the biggest challenges that virtual reality (VR) and augmented reality (AR) face today is the lack of consumer device availability. This is especially true for AR, where the best form factor experiences (glasses or headsets) are out of reach for all but the most dedicated early-adopter tech enthusiasts. Luckily, the rise of mobile AR has given way to a number of AR apps for mobile devices. These apps may not provide the optimal hardware form factor, but they can start to paint a picture for users about what sorts of problems AR will be able to solve.

This chapter looks at ten (or so) AR apps you can experience today with little more than an iOS or Android device. Due to the mobile form factor, some...