Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using the tile maps


It is a good thing to know that adding tileset to the game is much simpler than creating it. To demonstrate how to use tile maps in the Cocos2D game, we're going to create a new scene where the bird will fly through the tile map level.