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Book Overview & Buying
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Table Of Contents
Learning iPhone Game Development with Cocos2D 3.0
By :
Learning iPhone Game Development with Cocos2D 3.0
By:
Overview of this book
This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic.
If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).
Table of Contents (14 chapters)
Preface
1. All About Cocos2D
2. Hello Cocos2D
3. Cocos2D – Under the Hood
4. Rendering Sprites
5. Starting the Action
6. Rendering Text
7. Animations and Particle Systems
8. Adding Sound Effects and Music
9. User Interface and Navigation
10. Physics
11. Working with Tile Maps
A. Pop Quiz Answers
Index