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  • Book Overview & Buying Learning iPhone Game Development with Cocos2D 3.0
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Learning iPhone Game Development with Cocos2D 3.0

Learning iPhone Game Development with Cocos2D 3.0

By : Muzykov
4.7 (9)
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Learning iPhone Game Development with Cocos2D 3.0

Learning iPhone Game Development with Cocos2D 3.0

4.7 (9)
By: Muzykov

Overview of this book

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).
Table of Contents (14 chapters)
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3
3. Cocos2D – Under the Hood
13
Index

Chapter 2. Hello Cocos2D

We learned a bit about Cocos2D in the previous chapter, but it is now time to get our hands dirty and try it out in action. This chapter covers all the steps from installing Cocos2D to seeing your first Cocos2D game running. In addition to this, we're going to review Cocos2D distribution and will see some sample Cocos2D code in action.

In this chapter, we will complete the following tasks:

  • Downloading and installing Cocos2D
  • Creating and modifying our first Cocos2D project
  • Reviewing the contents of Cocos2D distribution
  • Running sample projects that come with Cocos2D
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Learning iPhone Game Development with Cocos2D 3.0
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