Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 2. Hello Cocos2D

We learned a bit about Cocos2D in the previous chapter, but it is now time to get our hands dirty and try it out in action. This chapter covers all the steps from installing Cocos2D to seeing your first Cocos2D game running. In addition to this, we're going to review Cocos2D distribution and will see some sample Cocos2D code in action.

In this chapter, we will complete the following tasks:

  • Downloading and installing Cocos2D

  • Creating and modifying our first Cocos2D project

  • Reviewing the contents of Cocos2D distribution

  • Running sample projects that come with Cocos2D