Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we took a more practical approach to learning Cocos2D. We've done a few very important things: installed Cocos2D and learned how to create a simple project and then modify it to the point where you can actually write the code, experiment with it, and immediately see results.

We've learned to use two main things used in most games: sprites and text.

In the next chapter, we are going to analyze the structure of the typical Cocos2D project, learn more Cocos2D classes, and their hierarchy.