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  • Book Overview & Buying Learning iPhone Game Development with Cocos2D 3.0
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Learning iPhone Game Development with Cocos2D 3.0

Learning iPhone Game Development with Cocos2D 3.0

By : Muzykov
4.7 (9)
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Learning iPhone Game Development with Cocos2D 3.0

Learning iPhone Game Development with Cocos2D 3.0

4.7 (9)
By: Muzykov

Overview of this book

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).
Table of Contents (14 chapters)
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3
3. Cocos2D – Under the Hood
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13
Index

Chapter 3. Cocos2D – Under the Hood

At this point, you should be a little familiar with Cocos2D. We've set everything up and even created a basic project. Before we can move to some actual game making, we have to review a few basic concepts and review how Cocos2D works under the hood. This is required so that we can concentrate on writing code in the future without huge side notes about each line of the code. After this chapter, you will have a general top-level understanding of Cocos2D concepts, main classes, and techniques and will be able to concentrate on actually using Cocos2D to solve real-world tasks.

In this chapter, we will cover the following topics:

  • An overview of the Cocos2D architecture
  • The main Cocos2D classes CCNode, CCScene, and CCDirector
  • The Cocos2D initialization code and configuration options
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Tech Concepts
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Programming languages
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Learning iPhone Game Development with Cocos2D 3.0
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