Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – modifying the game to use spritesheets


Now that we've generated the spritesheet, let's modify our Cocohunt game to use it instead of the single sprites by performing the following steps:

  1. Let's remove the Birds and the Hunter groups with all their contents from the Resources group in Xcode.

    Tip

    You can either right-click on the group and select Delete or just select the group(s) and press the delete key on the keyboard.

  2. In the remove dialog, you can select Move to Trash, as we're not going to use those images anymore.

  3. After removing the images, let's add our spritesheet. Create a new group inside the Resources group and call it Spritesheets.

  4. Open the folder with the files that you've published from TexturePacker and add the following files to the Spritesheets group by dragging them into this group as usual. You'll need to add the following files:

    • Cocohunt.plist

    • Cocohunt.png

    • Cocohunt-hd.plist

    • Cocohunt-hd.png

      Tip

      If, for some reason, you don't have the files generated in TexturePacker...