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  • Book Overview & Buying Learning iPhone Game Development with Cocos2D 3.0
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Learning iPhone Game Development with Cocos2D 3.0

Learning iPhone Game Development with Cocos2D 3.0

By : Muzykov
4.7 (9)
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Learning iPhone Game Development with Cocos2D 3.0

Learning iPhone Game Development with Cocos2D 3.0

4.7 (9)
By: Muzykov

Overview of this book

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).
Table of Contents (14 chapters)
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3
3. Cocos2D – Under the Hood
13
Index

Chapter 6. Rendering Text

Displaying text in games is almost as important as displaying images and animations. In fact, some time ago many games were purely text-based. We're not going to go hardcore and make the player type "shoot 30 degrees" and get the "you've missed the bird" message as a result, but the game will definitely benefit from adding some text.

In this chapter, we are going to review the following topics:

  • Adding text to the game using True Type font labels
  • Updating labels, text, and performance considerations
  • Creating and using bitmap fonts
  • Using actions to create text effects
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Learning iPhone Game Development with Cocos2D 3.0
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