Book Image

PhoneGap 3 Beginner's Guide

By : Giorgio Natili
Book Image

PhoneGap 3 Beginner's Guide

By: Giorgio Natili

Overview of this book

<p>You don’t have to know complex languages like Objective C to compete in the ever-growing mobile market place. The PhoneGap framework lets you use your web development skills to build HTML and JavaScript-based mobile applications with native wrappers that run on all the major mobile platforms, including Android, iOS, and Windows Phone 8.</p> <p>"PhoneGap 3 Beginner's Guide" will help you break into the world of mobile application development. You will learn how to set up and configure your mobile development environment, implement the most common features of modern mobile apps, and build rich, native-style applications. The examples in this book deal with real use case scenarios, which will help you develop your own apps, and then publish them on the most popular app stores.</p> <p>Dive deep into PhoneGap and refine your skills by learning how to build the main features of a real world app.</p> <p>"PhoneGap 3 Beginner's Guide" will guide you through the building blocks of a mobile application that lets users plan a trip and share their trip information. With the help of this app, you will learn how to work with key PhoneGap tools and APIs, extend the framework’s functionality with plug-ins, and integrate device features such as the camera, contacts, storage, and more. By the time you’re finished, you will have a solid understanding of the common challenges mobile app developers face, and you will know how to solve them.</p>
Table of Contents (22 chapters)
PhoneGap 3 Beginner's Guide
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Understanding screen size and pixel density


When working with the mobile web, screen size and pixel density play a very important role and sometimes may overcomplicate things, because a pixel is not a pixel anymore (see the article by Peter-Paul Kock available at http://www.quirksmode.org/blog/archives/2010/04/a_pixel_is_not.html).

With the advent of high-pixel density devices, the pixel itself is a relative unit and fixed layouts have similar challenges to liquid layouts. When dealing with a native app (hybrid or not) on density-independent pixel displays, the virtual pixel-scaling algorithm adapts your app to the screen. For instance, a 100 px width image scales as follows according to the pixel density:

  • 1x, 100px

  • 1.5x, 150px

  • 2x, 200px

The worst result you can get is that the images used in the UI are pixelated. In order to avoid this issue, you can simply embed in your app twice the resolution images, and then scale them accordingly to the device pixel ratio.