Book Image

Augmented Reality for Android Application Development

Book Image

Augmented Reality for Android Application Development

Overview of this book

Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers. Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own. Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples. This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application.
Table of Contents (14 chapters)
Augmented Reality for Android Application Development
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Augmented Reality Concepts and Tools
Index

The building blocks of 3D rendering


Representing and rendering virtual 3D content operates in the same way as when you click a picture with a digital camera in the physical world. If you take a picture of your friend or a landscape, you will first check your subject with the naked eye and after that will look at it through the viewfinder of the camera; only then will you take the picture. These three different steps are the same with virtual 3D content. You do not have a physical camera taking pictures, but you will use a virtual camera to render your scene. Your virtual camera can be seen as a digital representation of a real camera and can be configured in a similar way; you can position your camera, change its field of view, and so on. With virtual 3D content, you manipulate a digital representation of a geometrical 3D scene, which we simply call your virtual 3D scene or virtual world.

The three basic steps for rendering a scene using 3D computer graphics are shown in the following figure...