We will now learn how to create the popup list, see its parameters, and create a difficulty selector for our game.
Select the Panel GameObject and create a new child with Alt + Shift + N.
Rename that new child as
Difficulty
. It's our difficulty box container.Navigate to NGUI | Open | Widget Wizard and perform the following steps:
Select Popup List as Template
Select Dark as Foreground.
Select Dark as Background.
Select the Highlight sprite as Highlight.
With our Difficulty GameObject selected, click on the Add To button.
A Popup List GameObject has just been created. Let's look at its parameters:
Atlas: This is the atlas used for the popup list's sprites.
Font: This is the font used for the popup list's options.
Text Label: This is the label to update when Popup List changes selection.
Options: This is the list of options that will pop up—one per line.
Default: This is the option selected at start.
Position: You may force the list of options to appear
Above
orBelow
the Popup...