Book Image

NGUI for Unity

By : Charles Bernardoff (EURO)
Book Image

NGUI for Unity

By: Charles Bernardoff (EURO)

Overview of this book

Table of Contents (14 chapters)

Summary


In this chapter, we learned how to create a new Atlas and add simple, sliced, and tiled sprites. Using these new sprites, we made our Powers, Selected Powers, and Main Menu windows look better than before.

You now know how to use BMFont to export a font as bitmap and create a new font prefab for NGUI.

Before we move on to the final Chapter 7, Creating a Game with NGUI, you should have changed the appearance of your Main Menu to make it look nicer.