Book Image

Xamarin Mobile Development for Android Cookbook

By : Matthew Leibowitz
Book Image

Xamarin Mobile Development for Android Cookbook

By: Matthew Leibowitz

Overview of this book

Xamarin is used by developers to write native iOS, Android, and Windows apps with native user interfaces and share code across multiple platforms not just on mobile devices, but on Windows, Mac OS X, and Linux. Developing apps with Xamarin.Android allows you to use and re-use your code and your skills on different platforms, making you more productive in any development. Although it’s not a write-once-run-anywhere framework, Xamarin provides native platform integration and optimizations. There is no middleware; Xamarin.Android talks directly to the system, taking your C# and F# code directly to the low levels. This book will provide you with the necessary knowledge and skills to be part of the mobile development era using C#. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle. Starting with installing the necessary tools, you will be guided on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as GPS, NFC, and Bluetooth. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and so much more! By the end of this book, you will be able to create Android apps as a result of learning and implementing pro-level practices, techniques, and solutions. This book will ascertain a seamless and successful app building experience.
Table of Contents (20 chapters)
Xamarin Mobile Development for Android Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Reading bundled assets and resources


Almost all apps include some sort of content with the app package; it can be a database, image, or just plain text.

How to do it...

We can only get read-only access to bundled assets and resources but that is often all that is needed, as most app data comes from other sources such as the Internet or device sensors. We will create and add three basic types or resources by performing the following steps:

  1. Starting with assets, create a folder named Assets at the root of the project.

  2. Create a new file in the new Assets folder and save some text into that file, for example, a file named MyAsset.txt with the following contents:

    Hello Asset World!
  3. Now, mark the file as an asset by selecting the file. In the Properties pane, select AndroidAsset from the Build action dropdown.

  4. Next, for raw resources, create a folder named raw in the Resources folder.

  5. In the new raw folder, again create and save any text file, for example, a file named MyRaw.txt with the following contents...