Book Image

Xamarin Mobile Development for Android Cookbook

By : Matthew Leibowitz
Book Image

Xamarin Mobile Development for Android Cookbook

By: Matthew Leibowitz

Overview of this book

Xamarin is used by developers to write native iOS, Android, and Windows apps with native user interfaces and share code across multiple platforms not just on mobile devices, but on Windows, Mac OS X, and Linux. Developing apps with Xamarin.Android allows you to use and re-use your code and your skills on different platforms, making you more productive in any development. Although it’s not a write-once-run-anywhere framework, Xamarin provides native platform integration and optimizations. There is no middleware; Xamarin.Android talks directly to the system, taking your C# and F# code directly to the low levels. This book will provide you with the necessary knowledge and skills to be part of the mobile development era using C#. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle. Starting with installing the necessary tools, you will be guided on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as GPS, NFC, and Bluetooth. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and so much more! By the end of this book, you will be able to create Android apps as a result of learning and implementing pro-level practices, techniques, and solutions. This book will ascertain a seamless and successful app building experience.
Table of Contents (20 chapters)
Xamarin Mobile Development for Android Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a camera app


Sometimes the basic camera intents aren't enough, or we are creating an augmented reality game, and we want to process the images as the camera streams them.

How to do it...

To create a camera app, or some other app that displays a live preview from the camera hardware, we need to set up several things similar to playing a video, we must implement the ISurfaceHolderCallback interface, which will manage the live preview:

  1. As with using intents to start the camera, we need to check for the existence of a camera on the device. Additionally, we will need to request permission to manage the camera, as follows:

    [assembly: UsesPermission(Manifest.Permission.Camera)]
  2. Next, we will need a surface to display the camera preview, and to do this, we will need an instance of the ISurfaceHolderCallback interface:

    public class MainActivity :
      Activity, ISurfaceHolderCallback {
      private ISurfaceHolder surfaceHolder;
      public void SurfaceChanged(
        ISurfaceHolder holder, Format format,...