Book Image

Swift by Example

By : Giordano Scalzo
Book Image

Swift by Example

By: Giordano Scalzo

Overview of this book

Table of Contents (15 chapters)

Summary


This chapter was a bit different from the others because, for the first time, we probably spent more time configuring iTunes Connect than doing actual coding. However, this is a necessary step in order to include Game Center support, so it's worth gaining solid knowledge of how to do it.

With this chapter done—by adding juiciness and Game Center support—our "Flappy Swift" is ready to be published. So, it's time to move on to the next chapter, where we'll explore the other game development frameworks brought by iOS 8, by implementing a clone of an endless three-dimensional runner game called Cube Runner.