Book Image

Mastering Cross-Platform Development with Xamarin

By : Can Bilgin, Miljenko Cvjetko, Paulo Ortins, Robert Hellestrae, Craig Dunn
Book Image

Mastering Cross-Platform Development with Xamarin

By: Can Bilgin, Miljenko Cvjetko, Paulo Ortins, Robert Hellestrae, Craig Dunn

Overview of this book

The main goal of this book is to equip you with the required know-how to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns. This book starts with general topics such as memory management, asynchronous programming, local storage, and networking, and later moves onto platform-specific features. During this transition, you will learn about key tools to leverage the patterns described, as well as advanced implementation strategies and features. The book also presents User Interface design and implementation concepts on Android and iOS platforms from a Xamarin and cross-platform perspective, with the goal to create a consistent but native UI experience. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release.
Table of Contents (19 chapters)
Mastering Cross-Platform Development with Xamarin
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Briefly, Xamarin.Forms provides the toolset to increase code-sharing between platform-specific projects and provide developers with a uniform experience when developing UI components for these projects. The Xamarin.Forms framework, in general, proves to be indispensable, especially for cross-platform implementation where platform-dependent feature requirements are minimal.

This uniform abstraction layer is responsible for rendering the platform-specific UI controls and creating native experience for the users. This layer can also be extended using various features and patterns, some of which were discussed in this chapter.

We will be focusing on more re-usable view elements and implementation patterns in the next chapter. Xamarin.Forms will again be referenced in this context.