Book Image

Android Studio Cookbook

By : Mike van Drongelen
Book Image

Android Studio Cookbook

By: Mike van Drongelen

Overview of this book

This book starts with an introduction of Android Studio and why you should use this IDE rather than Eclipse. Moving ahead, it teaches you to build a simple app that requires no backend setup but uses Google Cloud or Parse instead. After that, you will learn how to create an Android app that can send and receive text and images using Google Cloud or Parse as a backend. It explains the concepts of Material design and how to apply them to an Android app. Also, it shows you how to build an app that runs on an Android wear device. Later, it explains how to build an app that takes advantage of the latest Android SDK while still supporting older Android versions. It also demonstrates how the performance of an app can be improved and how memory management tools that come with the Android Studio IDE can help you achieve this. By the end of the book, you will be able to develop high quality apps with a minimum amount of effort using the Android Studio IDE.
Table of Contents (17 chapters)
Android Studio Cookbook
About the Author
About the Reviewers

Chapter 5. Size Does Matter

This chapter is about building apps that will be running on a wide variety of devices: phones, phablets, tablets, and TVs. We will connect to YouTube to get some data and videos to display.

Size and context actually do matter. We could of course scale up everything but that does not really make it a better app. Tablets offer more space than phones, and when it comes to user interaction, TV differs from a smart phone. How do we make the layout scale and look smooth on each device? How do we find the right approach for each type of device?

In this chapter, you will learn from the following recipes:

  • Size and context

  • Phone, phablet, and tablet layouts

  • Media playback

  • TV and media centre