Book Image

Learning iOS UI Development

Book Image

Learning iOS UI Development

Overview of this book

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.
Table of Contents (16 chapters)
Learning iOS UI Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Exploring buttons and selectors


UIKit provides a great list of components that you can include in your user interfaces to intercept user input. Most of the UI elements you will see in this section are based on the UIControl class, and their main role is to convert touch events into actions or choices. How the user interacts with a control depends on the type of the control itself.

There are simple buttons that can be tapped to trigger an action, for instance, or controls that accept drag and drop—think sliders or switches—to set a value. Don't worry if you don't find the control that fits your needs. Later in this book (Chapter 8, How to Build Custom Controls, specifically), you will learn how to implement a completely custom control. You'll notice that just as for the default controls, the starting point will be the UIControl class.

UIButton and user interaction

The UIButton class defines generic buttons that intercept the user's tap. You can create different types of buttons with the buttonWithType...