Book Image

Learning iOS UI Development

Book Image

Learning iOS UI Development

Overview of this book

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift. Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces. By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.
Table of Contents (16 chapters)
Learning iOS UI Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Managing and presenting structured data


When there's a lot of information to be shown in a single view, you can rely on specific controls that are optimized for this very task: the table and collection views.

Introducing UITableView

A table view displays a list of cells through a vertical scrollable layout. All the items presented by a table view can be grouped in sections, and some supplementary information, such as headers and footer, can be attached to the UI to improve the readability of the information.

UITableView is a subclass of UIScrollView and inherits all the functionalities from this class.

The cells presented by a table are instances of UITableViewCell (or its subclasses). You can use some prebuilt cell types that are provided by the system (basic, right detail, left detail, and subtitle) and end up being very useful if you just want to display simple information. Alternatively, you can build your own cell styles so that they can accommodate any type of information your data may...